Lots of stuff here, but the basics of the class seem really exciting to play:
- Use it to model characters like Jean Grey from X-Men or Eleven from Stranger Things.
- No spell slots.
- When you “manifest” your power, you roll a dice, and if you roll too low you take “strain”.
- Strain is cumulative, you get some choice in how it effects you, does things like give disadvantage on certain checks, reduces speed, prevents dodge/disengage action, etc.
- Max strain increases with level. If you exceed max strain you die. But you know when you’re at max strain and get to make the choice of whether or not to manifest your power and risk death.
- Strain can clear on rests.
Thanks for the summary, OP. I’m not a fan of videos, so that little bit of text is perfect.
I like the push-your-luck mechanic.
Glad to help! I’m somebody who wishes more videos were blog posts so I totally get it. I tend to enjoy Matt Colville’s videos, though.
There’s a short summary at https://shop.mcdmproductions.com/collections/the-talent-and-psionics/products/the-talent, with a few excerpts from the PDF (in images, unfortunately), but I felt like in this case the video covered it better.
And yeah, I feel like strain could be so much fun to roleplay, compared to spell slots.
I am a simple dude. I see MCDM, and I upvote.
Also, this reminds me a bit of the Kineticist from Pathfinder 1e. Not a copy at all, just some of the same ideas. Which is cool because I really loved the Kineticist.
I haven’t bought or read it yet, but I’m loving the concept. It’s got the resource management thing, so it will fit with the other classes in DnD, while still being something different and unique, as I always thought Psionics should be.
Kineticists. Those are called Kineticists and there’s a reason they aren’t allowed in most campaigns.