• starman2112@sh.itjust.works
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    1 year ago

    This is literally every quest in every game, though

    You could boil chess down to “go to this place and kill this dude” if you wanted

    • YeetPics@mander.xyz
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      1 year ago

      Hell, I once bought and played 15ish iterations of a game where the whole goal was to get some broad out of a castle. You never seem to get her out, either. 0/10 terrible design, avoid Nario if you can (I think that’s how it’s spelled).

      • starman2112@sh.itjust.works
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        1 year ago

        Folk are gonna try to defend Mario’s quest design because of its generation, ignoring that games like Final Fantasy and The Legend of Zelda managed to have incredible world building and deep stories with the same technology in the same era

        Not to dunk on Mario, there’s a reason it’s widely considered one of the greatest games of all time

        • Bluescluestoothpaste@sh.itjust.works
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          1 year ago

          I guess the instructions of a quest are just the tip of the iceberg. The goal of mario was just to go right all the way. The real design was the obstacles in the way.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      1 year ago

      The thing is tho, that’s all the quests in Starfield are even written as. What makes the quest interesting isn’t the goal, but the story surrounding it. The story surrounding a good bulk of the quests in Starfield are literally just “go here and get this. Why? Because we need it.”

      • starman2112@sh.itjust.works
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        1 year ago

        Idunno, there are quests in Starfield that I liked. Sarah’s companion mission and the whole Crimson Fleet one come to mind.

    • Bluescluestoothpaste@sh.itjust.works
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      1 year ago

      Well yeah, the quest could have very simple instructions, but the actual map is designed so achieving the goal requires strategic decision making. I guess the hard is making it so the player self selects the difficulty that is the most fun for them.

      Which I think is honestly a lot of players’ fault. Like yeah if you play an RPG, avoid all the sidequests and just go straight to max level as fast as you can, it’s pretty freaking hard for the game designer to make the right guardrails to force you to actually enjoy the game lmao.

    • Encrypt-Keeper@lemmy.world
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      1 year ago

      That used to be every quest in every game, over a decade ago.

      But Starfield released in 2023, and even Ubisoft of all godforsaken developers does a better job at side quests than Starfield did.