Therein lies the problem with the simulation aspect of space-oriented games. The vast, vast majority of space is lifeless nothingness.
Everyone likes to imagine that we’ll achieve FTL space travel but what if it takes us much longer than we think it will? I’m not aware if such a game exists, but it seems to me developers should scale back the scope of their space games to single solar systems with like 500-1000 years of human space-faring history, intervention, cultural, and socioeconomic development built into the solar system’s “world” and its lore.
thousands of planets to explore would imply exploration is going to be exciting I’d personally assume
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Therein lies the problem with the simulation aspect of space-oriented games. The vast, vast majority of space is lifeless nothingness.
Everyone likes to imagine that we’ll achieve FTL space travel but what if it takes us much longer than we think it will? I’m not aware if such a game exists, but it seems to me developers should scale back the scope of their space games to single solar systems with like 500-1000 years of human space-faring history, intervention, cultural, and socioeconomic development built into the solar system’s “world” and its lore.
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