Dread is great, the smoothness of movement is so good that it kinda makes it hard to go back to the GBA Metroids. You mentioned getting lost, but one of my complaints with Dread is that it plays a bit too linearly compared with older Metroids. Basically everytime you get a new ability, there will be a path in your immediate vicinity afterwards that requires the new ability. That path will probably go through some areas you’ve already been in, but there will be a sequence of new rooms only accessible with your new ability that will take you directly to where you’re supposed to go next.
Dread is great, the smoothness of movement is so good that it kinda makes it hard to go back to the GBA Metroids. You mentioned getting lost, but one of my complaints with Dread is that it plays a bit too linearly compared with older Metroids. Basically everytime you get a new ability, there will be a path in your immediate vicinity afterwards that requires the new ability. That path will probably go through some areas you’ve already been in, but there will be a sequence of new rooms only accessible with your new ability that will take you directly to where you’re supposed to go next.