stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square268fedilinkarrow-up1724arrow-down125file-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
arrow-up1699arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square268fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
minus-squareRaoulDook@lemmy.worldlinkfedilinkEnglisharrow-up6·1 year ago100% accurate. All the teleport-to-move games I tried just sucked. Enabling free movement is a must for good VR gaming. It’s too bad for the folks that get motion sickness, they are missing out on some rad shit.
100% accurate. All the teleport-to-move games I tried just sucked. Enabling free movement is a must for good VR gaming.
It’s too bad for the folks that get motion sickness, they are missing out on some rad shit.