Well, yes, but we are talking about someone who uses 90% of their polygon budget on a screw.
High-res stuff has absolutely their place, and you can use them well if you know what you’re doing. But the same can be applied to normal older scans/models.
megascans are actually pretty good with unreal nanite tho
Well, yes, but we are talking about someone who uses 90% of their polygon budget on a screw.
High-res stuff has absolutely their place, and you can use them well if you know what you’re doing. But the same can be applied to normal older scans/models.
whats a polygon budget :trol: