• Pxtl@lemmy.ca
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 year ago

    I’m more talking about API level. There isn’t a proper standard operating-system-level interface in Windows for gyro, so 3rd party controllers don’t have it, so it’s not really a thing in Windows/Xbox-first games.

    This will raise the floor so every gamepad will be expected to have gyro.