• shawnshitshow@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    228
    arrow-down
    1
    ·
    1 year ago

    1.5 years of learning unity gone down the shitter. here I come, godot

    even if they backtrack, trust is ruined at this point. this only makes sense if you’re trying to destroy the company intentionally and short your stock on the way out. what the fuck

    • Kichae@kbin.social
      link
      fedilink
      arrow-up
      106
      ·
      1 year ago

      1.5 years of learning unity gone down the shitter.

      And this is the real damage to their business here. They clearly lost sight of their business model: Create an army of developers who know their product very well, so that it’s on a short list of products studios are all but forced to consider.

      A wave of developers who know soemthing other than Unity or Unreal has the potential to turn the games development ecosystem totally on its head. They didn’t shoot themselves on the foot, they possibly shot themselves in the femoral artery.

      • jayandp@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        10
        ·
        1 year ago

        They didn’t shoot themselves on the foot, they possibly shot themselves in the femoral artery.

        I myself have been describing it as them shooting themselves in the chest, and are now bleeding out on the floor asking how it happened.

      • luxyr42@lemmy.dormedas.com
        link
        fedilink
        English
        arrow-up
        24
        ·
        edit-2
        1 year ago

        Yes, but no. My company is working in a proprietary engine, so there is almost no one we can hire with that engine experience, but we still want people who became familiar and strong with other engines because they can do it again with ours.

        Don’t be too discouraged by this, but start learning your next engine.

    • nephs@lemmygrad.ml
      link
      fedilink
      English
      arrow-up
      14
      ·
      1 year ago

      Don’t forget those skills are transferable!

      Streams of events, object manipulation and shit is used everywhere. Just a few minor concept changes, just like from one company to another.

      • derpgon@programming.dev
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Concept, yes. The actual infrastructure, tool chains, and processes are usually not. The IDE is different, the language is different, the keyboard shortcuts are different.

        The only non-pain point are probably assets. But the code is not really transferable.

        Most of the stuff needs to be completely rewritten.

        • nephs@lemmygrad.ml
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yes, I understand! I’m talking from the perspective of someone that learned those skills.

          That learned about tool chains, about the required infrastructure, the processes, IDE configuration, etc.

          I’m not saying the change is painless. I’m saying for each of those, there’s an equivalent in any other game making tool. The foundations help to learn the new ones faster. And the new ones takes you generalised knowledge further. Which only contributes to your professionals growth.

          At the end of the day, every technology will be replaced. Being able to transfer skills between different scenarios is a valuable skill itself. :)