Unreal, Unity’s primary competitor, doesn’t. Mainstream gamers seem to only know about the two. Anyway, it’s a meme. I use C# for exclusively boring corporate stuff, and will continue.
You can access the Excel scripting engine from C#, but this is more of a case of C# supporting Excel than the other way around. (And you will really not want to do it if you just have to read and save data in excel files.)
I doubt they went away from VBA. While I do use C# any time I can, I can’t say the same thing for Excel. I do know there are ways to do interop, and it’s not great. Office file formats and interop have always been… awful.
Ok. What am I in the dark about this time?
Guessing it’s about Unity changing their royalty structure.
Which is kind of weird because most C# devs aren’t doing games.
Yeah. Maybe c# game developers will drop. But they’re actually a drop in the ocean.
Surely other engines use it? I know godot supports it. Not to mention half the business software of the world (pre cloud) seemingly built with it. etc
Unreal, Unity’s primary competitor, doesn’t. Mainstream gamers seem to only know about the two. Anyway, it’s a meme. I use C# for exclusively boring corporate stuff, and will continue.
Oooh, I bet they will! They’re probably salivating about it.
It’s a joke built in hyperbole for sure. A lot of my friends are C# devs they’re not going anywhere.
A whole lot more than game engines uses C#.
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Doesn’t Excel mainly use C#?
You can access the Excel scripting engine from C#, but this is more of a case of C# supporting Excel than the other way around. (And you will really not want to do it if you just have to read and save data in excel files.)
Excel mainly uses VBA.
I doubt they went away from VBA. While I do use C# any time I can, I can’t say the same thing for Excel. I do know there are ways to do interop, and it’s not great. Office file formats and interop have always been… awful.
They actually recently added python support.