This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • douglasg14b@programming.dev
    link
    fedilink
    arrow-up
    97
    ·
    edit-2
    1 year ago

    Nevermind PC games, think about how this would impact mobile games. Where you get TONS of transient installs, and very few consistent players.

    You could actually go into debt by using unity, and accidentally being successful if you aren’t abusively monitizing your game.

    • Squids@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Or gacha/live service games, where you’ll get enough installs and overall revenue to push you over the 200k threshold, but never enough installs for the 1 mil discount, in a genre where it’s not uncommon for one person to have the same game on multiple devices (especially if you have a PC or console port), and for games to have a cycle of low revenue dead months that doesn’t always coincide with new player counts due to the whale rule.