• GregorGizeh@lemmy.zip
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    1 year ago

    I agree that we should appreciate well made games. But those are already beloved all around and praised at every turn, I don’t know how the people could be more supportive.

    Think BG3, think Elden Ring. Even CP77, after a very rough release, is in a pretty good state now and about to receive a dlc + update that delivers many things originally promised; allowing the developer to recuperate a lot of the lost good will with the customers.

    The point is, people still love good games. Just that starfield is pretty mediocre. Not a bad game by any means, but it feels like a lot of compromises, loading screens and reused assets.

    • sugar_in_your_tea@sh.itjust.works
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      1 year ago

      One of the major disappointments imo is that space isn’t interesting. You only really go there for the odd ship battle to progress the plot or whatever, but you can’t really fly between planets, so you miss out on the cool side stories you get with Elder Scrolls games by walking between cities. I was hoping for Firefly the Bethesda game, but it’s just Skyrim stretched across planets that you fast travel between.

      I want to find ships in distress, pirate outposts among asteroid fields, scuttled ships I can scavenge, etc. In other words, space should be a mechanic, not just a setting.

      I think the planets are fine, but I’d rather have fewer, more densely populated planets. I don’t think space-colonizing people would only make 3-4 settlements per planet, there would be dozens if not hundreds of settlements before moving to the next planet. I’d rather buy a DLC to get access to more systems then current setup where everything is spread out. In fact, just give me Sol with Earth, Mars, and maybe one of a Jupiter’s moons being inhabited with the rest working like the planets in Starfield.

      But no, it’s just Skyrim set it space, with fast travel between cities. That’s fine, just not particularly special. I may play it at some point, but it’s not what I’m looking for right now.

      • neokabuto@sh.itjust.works
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        1 year ago

        The scale is definitely too big. I’m pretty sure most of the systems are pretty much there just to fill in the star map. I’d rather have a setting where maybe interstellar FTL requires a sublight trip first so only the nearest few stars to Sol are accessible. Really I just want Everspace 2 where I can hop out of my ship occasionally and deal with fewer annoying “puzzles”.

        I want to find ships in distress, pirate outposts among asteroid fields, scuttled ships I can scavenge, etc. In other words, space should be a mechanic, not just a setting.

        The problem is that they let people skip the space parts arbitrarily often (sometimes planets make me stop to get scanned, sometimes I can go from ground to ground). All of those are encounters that happen, but if you fast travel you won’t see them. I have warped in and seen each of those, with ships in distress even landing near me to ask for help when I’m on the ground. Although the only actual pirate outpost in space AFAIK is the Crimson Fleet base and Everspace 2 does everything in space way better.

      • Honytawk@lemmy.zip
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        1 year ago

        Try joining the FreeStar Collective, which is Wild West Scifi just like Firefly.

        You’ll get the same types of stories and encounters. Including distressed ships, pirate outposts among asteroid field and scuttled ships you can scavenge.

        TBH, I haven’t missed any of the other mechanics you mention. Yeah would be cool to do a space walk, but is it really necessary?

        • sugar_in_your_tea@sh.itjust.works
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          1 year ago

          It would be more immersive, just like flying into and out of planets with no loading screen would. Their Elder Scrolls games nailed that immersion, yet Starfield went backward with a bunch of loading screens and limitations.

          It’s still a pretty good game, like an 8/10 or so, but to really get that GOTY 10/10 rating, they need to excel at something. Either have better immersion, or limit the scope in some way to improve other aspects of the game.