I’ve downloaded the game from cs, and I’ve tried my best to make it run. If I make a win32 prefix, the game doesn’t run and the log says bad file descriptor. If I make a win64 prefix, the game silently crashes, nothing in the logs whatsoever. I’ve installed directx 9, dinput8, wmp9, I’ve run the game with dinput8 override as native first, nothing worked. If anyone has any idea how to make this game run, please help.
Need more info about your system
idk if this might help, but
System: Host: nobara Kernel: 6.4.10-202.fsync.fc38.x86_64 arch: x86_64 bits: 64 compiler: gcc v: 2.39-9.fc38 clocksource: tsc Desktop: KDE Plasma v: 5.27.7 tk: Qt v: 5.15.10 wm: kwin_wayland vt: 2 dm: SDDM Distro: Nobara release 38 (Thirty Eight) base: RHEL 38 Machine: Type: Desktop System: Gigabyte product: H110M-DS2 v: N/A serial: Mobo: Gigabyte model: H110M-DS2-CF v: x.x serial: UEFI: American Megatrends v: F24 date: 04/11/2018 CPU: Info: dual core model: Intel Core i3-7100 bits: 64 type: MT MCP smt: enabled arch: Kaby Lake rev: 9 cache: L1: 128 KiB L2: 512 KiB L3: 3 MiB Speed (MHz): avg: 3900 min/max: 800/3900 cores: 1: 3900 2: 3900 3: 3900 4: 3900 bogomips: 31199 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx Graphics: Device-1: Intel HD Graphics 630 vendor: Gigabyte driver: i915 v: kernel arch: Gen-9.5 ports: active: DP-1 empty: HDMI-A-1 bus-ID: 00:02.0 chip-ID: 8086:5912 class-ID: 0300 Device-2: GEMBIRD Generic UVC 1.00 camera [AppoTech AX2311] driver: uvcvideo type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 1-3:2 chip-ID: 1908:2311 class-ID: 0e02 Display: wayland server: X.org v: 1.20.14 with: Xwayland v: 23.1.2 compositor: kwin_wayland driver: X: loaded: modesetting unloaded: fbdev,vesa dri: iris gpu: i915 display-ID: 0 Monitor-1: DP-1 res: 1280x1024 size: N/A modes: N/A API: OpenGL v: 4.6 Mesa 23.1.6 renderer: Mesa Intel HD Graphics 630 (KBL GT2) direct-render: Yes Audio: Device-1: Intel 100 Series/C230 Series Family HD Audio vendor: Gigabyte driver: snd_hda_intel v: kernel bus-ID: 00:1f.3 chip-ID: 8086:a170 class-ID: 0403 API: ALSA v: k6.4.10-202.fsync.fc38.x86_64 status: kernel-api Server-1: PipeWire v: 0.3.79 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: plugin Network: Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet vendor: Gigabyte driver: r8169 v: kernel pcie: speed: 2.5 GT/s lanes: 1 port: e000 bus-ID: 01:00.0 chip-ID: 10ec:8168 class-ID: 0200 IF: enp1s0 state: up speed: 100 Mbps duplex: full mac: 1c:1b:0d:2f:2d:14 IP v4: 192.168.0.69/24 type: noprefixroute scope: global broadcast: 192.168.0.255 WAN IP: 103.124.225.114 Drives: Local Storage: total: 1.13 TiB used: 172.37 GiB (14.9%) ID-1: /dev/sda vendor: TeamGroup model: T253T1120G0C101 size: 111.79 GiB speed: 6.0 Gb/s tech: SSD serial: AA000000000000008203 fw-rev: 07 scheme: GPT ID-2: /dev/sdb vendor: Seagate model: ST1000VM002-1ET162 size: 931.51 GiB speed: 6.0 Gb/s tech: HDD rpm: 5900 serial: W520C6DE fw-rev: SC12 scheme: GPT ID-3: /dev/sdc vendor: Western Digital model: WD SSD 120GB size: 111.79 GiB speed: 6.0 Gb/s tech: SSD serial: AA0000151 fw-rev: 4A0 scheme: GPT Partition: ID-1: / size: 28.38 GiB used: 24.46 GiB (86.2%) fs: ext4 dev: /dev/sda1 ID-2: /boot/efi size: 599.8 MiB used: 18 MiB (3.0%) fs: vfat dev: /dev/sda5 ID-3: /home size: 29.36 GiB used: 24.6 GiB (83.8%) fs: ext4 dev: /dev/sda3 Swap: ID-1: swap-1 type: zram size: 7.45 GiB used: 306.5 MiB (4.0%) priority: 100 dev: /dev/zram0 ID-2: swap-2 type: partition size: 6 GiB used: 0 KiB (0.0%) priority: -2 dev: /dev/sda2 Sensors: System Temperatures: cpu: 41.0 C mobo: N/A Fan Speeds (rpm): N/A Info: Processes: 233 Uptime: 1h 23m wakeups: 0 Memory: total: 8 GiB note: est. available: 7.45 GiB used: 3.28 GiB (44.0%) Init: systemd v: 253 target: graphical (5) default: graphical Compilers: gcc: 13.2.1 Packages: pm: rpm pkgs: N/A note: see --rpm pm: flatpak pkgs: 18 Shell: Zsh v: 5.9 running-in: konsole inxi: 3.3.29
I am running the game on wayland.
How are you running it?
through lutris. i’ve tried creating a prefix manually, copying over the game files and then adding it to lutris, and also tried running the installer through lutris.
In the runner debug options for the game ( here) choose “Inherit from the environment” and upload the log to something like pastebin.
Didnt have time today, hopefully ill be back tomorrow with the log
You could try adding it to steam and running it with a proton version