IKR, the whole point of having multiple endings is we can choose between different endings usually they are good, bad and neutral. I played till last mission and searched for how many possible endings there are so i can choose good ending (i know it’s not exciting to see how it ends before completing but that’s how I enjoy it) and seeing V dies in every option felt like i wasted all that time playing all these missions trying to stay alive only to die. I understand that’s the whole point of “cyberpunk” genre but i felt like with one good endings the could have made the game more enjoyable at least to some gamers and still satisfy cyberpunk enjoyers with other bad endings.
I think you’re coming up against the genre there. Folks who love the themes enough to make an entire game out of it aren’t going to dump them for mass appeal. Much like how Lovecraftian horror ends in the madness or death of pretty much anyone involved, or how in high fantasy practically no major “good” characters die at all, unless it drives the plot (the classic “plot armour” that sours my experience of such stories).
In what I’d consider the happiest ending, you’ve bought V time to enjoy the remainder of their life relatively stress-free, surrounded by family, their love, with all escaping Night City with the distant hope of a cure. That’s about as peaceful an ending a Night City Merc can hope for, and I find it hard to believe that it was pointless fighting for that.
IKR, the whole point of having multiple endings is we can choose between different endings usually they are good, bad and neutral. I played till last mission and searched for how many possible endings there are so i can choose good ending (i know it’s not exciting to see how it ends before completing but that’s how I enjoy it) and seeing V dies in every option felt like i wasted all that time playing all these missions trying to stay alive only to die. I understand that’s the whole point of “cyberpunk” genre but i felt like with one good endings the could have made the game more enjoyable at least to some gamers and still satisfy cyberpunk enjoyers with other bad endings.
I think you’re coming up against the genre there. Folks who love the themes enough to make an entire game out of it aren’t going to dump them for mass appeal. Much like how Lovecraftian horror ends in the madness or death of pretty much anyone involved, or how in high fantasy practically no major “good” characters die at all, unless it drives the plot (the classic “plot armour” that sours my experience of such stories).
In what I’d consider the happiest ending, you’ve bought V time to enjoy the remainder of their life relatively stress-free, surrounded by family, their love, with all escaping Night City with the distant hope of a cure. That’s about as peaceful an ending a Night City Merc can hope for, and I find it hard to believe that it was pointless fighting for that.