- cross-posted to:
- games@sh.itjust.works
- PCGaming@kbin.social
- cross-posted to:
- games@sh.itjust.works
- PCGaming@kbin.social
Oh shit, when they said “around the corner” they really meant it
I am really impressed with the game and the post release addressing of issues.
That is great turnaround time, but I hope they aren’t crunching like crazy to get these patches out the door. I’m fine waiting an extra week or two if it means the devs aren’t being worked to the bone.
Doubt they are cruching. They have a team of 450 people working on the game.
Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character - they will now float around as a resurrectable Soul Echo as expected.
QA clearly wasn’t good enough if they didn’t pick up on such a game breaking bug prior to release
And…
If you dismiss your companion to camp and shove them into a chasm, Withers will now be able to resurrect them… so you can shove them into a chasm again, probably.
Whoever wrote these notes really deserves some credit
The reduction in save file size is appreciated, but unfortunately it appears to be rather minimal. Just tested it on a couple of saves - after loading an existing file and immediately savings, looks like it went down from
- End of Act 2 = 12.1MiB → 11.3MiB
- Middle of Act 3 = 30.8MiB → 29.8MiB
So, only a 1MiB reduction it seems… So, still need to manage like 15 GiB of save files, lol
That is every save though. So when you are 50 quicksaves in on the 5 multiplayer games you have running… it probably starts to get significant
Excited for the changes, but unfortunately they broke the Vulkan renderer pretty badly, halving the performance.
deleted by creator
Holy shit, already? I wasn’t expecting another patch for a week at least.
When I started the game I ended up aquiring a strange character, but was not really sure if she was part of the game and I just missed some cutscenes when she joined or maybe she was actually on the mind flayer ship…
Now 20 hours into the game I am realizing that no, she is actually someone else’s character. Apparently when someone else joins your game their character gets tied to your playthrough and you cannot get rid of them. Ever.
What in the actual fuck.
A. I never invited anyone to play the game with me
B. Why are people allowed to join by default? Especially if it introduced a permanent character to their playthrough?
C. WHY ARE OTHER PEOPLES CHARACTERS PERMANENTLY ATTACHED TO YOUR PLAYTHROUGH.
The game has been fantastic so far, but having just realized she’s not part of the story what in the ever living fuck why is this not like a day one option to get rid of characters that aren’t your own character. It makes no sense.
From the top of the change list:
HIGHLIGHTS
- Features
- Introducing Withers’ Wardrobe of Wayward Friends! You can now dismiss co-op party members from your campaign.
Took way to long for this gamebreaking bug to be fixed.
- Features
Active Search: the starting search radius is increased, the camera moves to the selected item, and you now get a button hint
There’s a way to actively search? How?
“karlach” “act 1”
Oh, that makes two companions I missed. Oops.
Does anyone know if they fixed the umbral gem issue? The one where you can deposit too many and leaves you short?
Does this mean the PS5 version will get patch #2 right away?
Almost certainly. It sounds like the performance issues with Act 3 were why the PS5 and probably Mac were delayed.
Is there a way to mass delete older saves? I really only need my most recent say three but deleting them is such an arduous task.
I think this might be what you’re after
UI Improvements
Added a 'Delete all but latest' option for each campaign, so you can regain a little storage space wiggle room.
What are you playing on?
Linux in proton