I had those moments multiple times. I remember thinking the same about International Karate on the Amiga. Then my mind was blown with Street Fighter II, Max Payne was one for sure as mentioned elsewhere and let’s not forget Carmageddon, which got a little bit too realistic. Graphics technology developed so fast, you can’t compare it to today’s upgrades. As I’m older now 10 year old games still feel “new” to me.
Well, 8k is in allmost all home-usecases useless, 4k a better choice. Except maybe for video walls. Eye resolution is limited by angular resolution (visual acuity).
I had those moments multiple times. I remember thinking the same about International Karate on the Amiga. Then my mind was blown with Street Fighter II, Max Payne was one for sure as mentioned elsewhere and let’s not forget Carmageddon, which got a little bit too realistic. Graphics technology developed so fast, you can’t compare it to today’s upgrades. As I’m older now 10 year old games still feel “new” to me.
It’s not just you getting older, it’s also diminishing returns.
It takes more and more effort, both in manpower as in graphical processing power, to make graphical leaps, and the visible returns are getting less.
You can compare it to video formats:
I actually liked 3D movies and I even bought the Nvidia 3D kit to play my PC games in 3D, it was amazing (to me)!
But it was an imperfect 3D technology that gave many people headaches, so I can understand why it eventually got scrapped.
I do have a VR headset too, but besides Half-Life Alyx, there haven’t really been any VR games I am so hyped for that I keep going back to play in VR.
Well, 8k is in allmost all home-usecases useless, 4k a better choice. Except maybe for video walls. Eye resolution is limited by angular resolution (visual acuity).