Update (26/08/23): While both PS5 and Xbox Series X use the same native resolutions, it’s worth noting there is a sharper end result on PS5 overall in comparisons. The base 720p image only plays one part here for each - and potentially we’re looking at a different use of post processing. We’ll update again once we have confirmation as to what the cause is.

A brand new Unreal Engine 5.1 title lands in immortals of Aveum - a debut project from Ascendant Studios who make the most of features like nanite and lumen. The turnout on a tech level is one of the most fascinating games we’ve seen on PS5, Series X and S to date. However there are technical shortcomings, with image quality in particular taking a hit in order to target 60 frames per second on each console.

  • Mr Reach @lemmy.world
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    1 year ago

    This game had a launch peak of nearly 800. Not thousand, hundred. That’s all I need to know.

    • ryno364@lemmy.world
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      1 year ago

      If it’s got a good single player then what does it matter?

      There are plenty of good games out there that fewer people have played.