Guess story is not a priority at Bioeare anymore

  • Nytelock@lemmy.world
    link
    fedilink
    English
    arrow-up
    97
    arrow-down
    2
    ·
    1 year ago

    They’ve really lost the right to be called bioware at this point. Almost all of actual bioware has left or been canned.

      • jimmux@programming.dev
        link
        fedilink
        English
        arrow-up
        14
        ·
        1 year ago

        If you replace the quality parts with manure bricks, at what point has it become the shit of Theseus?

      • Maple@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 year ago

        At least with the ship of theseus it’s an inanimate object. You could replace any board or sail and still consider it the ship in question. Is it still in fact the ship of theseus? That’s debatable but you could say that it still represents the ship.

        In this case BioWare is made up of thinking human beings all that are motivated by different factors. You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.

        That is if EA even cares enough to replace the previous developers with like minded individuals which I highly doubt. BioWare of old, make great games while telling the best stories possible. After modern day EA’s influence? Make as much money as you can while puppeteering as the BioWare of old.

        That’s how I see it anyways.

      • Stinkywinks@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        6
        ·
        1 year ago

        I think just using % solves the silly Theseus question entirely. It is 30% original. Bam, no confusion

        • o0joshua0o@lemmy.world
          link
          fedilink
          English
          arrow-up
          9
          ·
          1 year ago

          What if you replace each piece of the original ship with an identical piece? What if you use all of the removed pieces to build an identical ship? Which one is then the “real” ship?

          • glimse@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            ·
            1 year ago

            What if you replaced half the pieces and used the replaced parts to build a new ship

            • Buddahriffic@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              1 year ago

              What if you had a time machine and sent a ship made out of original parts back in time then swapped half of the parts between the two ships?

              Will the older pieces immediately rot to dust because the older ship already had those parts swapped out in its past, so the older pieces are actually trapped in a time loop, but since they keep getting older they just disappear, but it’s ok because you have the new pieces from the past so you’re left with a ship with new pieces and slightly older pieces?

    • GunnarRunnar@kbin.social
      link
      fedilink
      arrow-up
      14
      ·
      1 year ago

      That’s the story of almost all EA studios. Respawn afaik has kept their senior staff but also have expanded too much for me to believe there’s a “Respawn identity” anymore.

      What’s funny that happened with Bioware and Criterion, too.

      • PraiseTheSoup@lemm.ee
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        5
        ·
        1 year ago

        Respawn has only made like, five games? Two of which are licensed IP and not any good. They have one great game in TF2. There was never a “respawn identity”. Hell the company was started by old Infinity Ward people.

    • ummthatguy@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      1 year ago

      Seems sadly on point. Their M.O. since at least as far back as Westwood (RIP Command & Conquer) has been to acquire a name brand, sap it for short term nostalgic profit, then dismantle usable assets. I love Dragon Age: Origins… and to some extent Inquisition, but damn if she ain’t what she used to be.

      • mihnt@kbin.social
        link
        fedilink
        arrow-up
        7
        ·
        edit-2
        1 year ago

        Even playing through Mass Effect 1 > 2 > 3 back to back has been a challenge for me. The games just get simpler as you go along and it is so frustrating.

        And I’m not talking about just the talent systems and looting etc, the fucking dialog gets to a point where sometimes 2-3 of the options will give the same result, and ugh. Ruins so much of it for me.

    • MisterChief@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      You make a good point. Is there a life-tree of devs that shows their companies and games? It’d love to see those art directors names we know across the different devs and publishers they worked for but also the lesser known names that really make great games what they are.

      • tal@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Hmm. It’d be interesting to go through game credit screens and build a database to try to predict good games.

    • Rakonat@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      1 year ago

      Honestly only room for improvement here. The OG writer for ME wrote ME1 & 2 with ME3 being a guy who supposedly squabbled with him over details and abruptly changed course and retcons, and some even trying to put some of the worst ideas of Andromeda as stuff he passed on for them to use (note: this last one is mostly speculation without real proof to best of my knowledge)

      Recent, last 10 years or so, Bioware games have not had the quality of writing they were known for in the 90s and 00s, with some charitable takes on TORs overall writing as being very shotgun approach and seeing what sticks and the fans react well to rather than a very clear end point in mind from the start.

        • BarrelAgedBoredom@lemm.ee
          link
          fedilink
          English
          arrow-up
          13
          arrow-down
          2
          ·
          1 year ago

          The ending to 3 was a bit of a cop out and generally out of line with the narrative of the game up to that point. Everything proceeding that was fantastic though. Still an 8/10 in my book

        • constnt@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          2
          ·
          1 year ago

          They canned the writers from 1 and 2 and promoted this goober who said that “Twilight was good writing” to finish the 3rd game.

          Which is why we go from having Shepard being such a badass the Reapers tried to make a reaper version of humans, to all of a sudden being all PTSD about shit.

          • R0cket_M00se@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            That’s the worst writing change you can think of? That Shepard is finally showing signs of indoctrination PTSD?

            There’s so much more to the 3rd game’s narrative that they messed up, PTSD isn’t even on the map.

  • Smacks@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    ·
    1 year ago

    It’s a shame what happened to Bioware, great story tellers only to get canned because they didn’t make enough money for papa EA.

  • Xianshi@lemm.ee
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    1
    ·
    edit-2
    1 year ago

    They’ll probably get an LLM to write their game plots now. 🙄