Took all my games out of their protective cases and dumped them out on the table. Sometimes it’s just satisfying to rummage through a bunch of carts, hold them in your hands, and admire the label art. Does anyone else periodically do this with their physical games?
This is an absolutely BEAUTIFUL collection!
Thank you!
It’s a marvel of the modern world that allows me to say that I played most of these, despite only ever seeing the physical cartridge of half of them.
Your collection looks great OP. Mole Mania GOTYAY
I want to know what the game genie cheat codes are for the game boy King James Bible.
Me too! Unfortunately, the cart won’t fit into the Game Genie. It has a significant hump at the top that prevents it from going in backwards (like carts have to for the Game Genie).
And a good thing, too. If it could go in, you’d unlock God’s cheat code for free energy— Which sounds like a good thing, until you realize that it means any old vandal can just create infinite energy in a finite space and collapse the universe into a singularity.
It’s great to see Kirby Tilt n’ Tumble, loved that game growing up! Unfortunately it’s probably one I’ll never get to experience again without the physical cart
I had to settle for a cart with some label damage to experience it on original hardware.
It’s on the Nintendo Switch online service now though, that might be an option?
The Kind James Bible for GameBoy!?
It has a Bible matching game and a Bible version of hangman, and I’ve always liked hangman 👍
It’s crazy that most (if not all) of these were written in assembly.
For context, this is the equivalent of turning sugar cane, milk and wheat into a cake as opposed to buying one at the store (i.e. python).
Sort of… Check this out.
Last year I made a (VERY tiny) Game Boy game written in Assembly language from scratch, because I wanted it do it like they did it back in the 80s and 90s.
https://github.com/drcouzelis/icecreamcastle-gb/
BUT, then I saw this interview with Mr. Sakurai about how he developed the game Kirby’s Dream Land and, the way he describes it, he basically used the old-timey version of GB Studio! Like, draw the art, place characters on screen, and move them around! It blew my mind. XD
https://www.youtube.com/watch?v=ZUY2AtBD6Sk
(REALLY cool interview)
Even so, you’re still correct, Assembly language was used, but I was surprised to learn that game development wasn’t exactly what I thought it was. :D
12 year old me believed that when he left his friends games they would return the cases, he was wrong :(. You did very well to keep all these in good condition
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Ohoo! Has so much fun when I was a kid with many of this! Thanks for the nostalgia
Rescue of Princess Blobette has a prank where if you use the root beer rocket (which is a key item in the first game), you just crash into the cage and get a game over. It does nothing else in this game.