As mainly a console gamer over the years, I’ve become quite used to playing with a controller that has vibration. I feel that this is one thing the Deck is missing out on.

So I’m wondering if it’s possible to somehow connect up a small vibration motor (externally) that can be connected to the Deck, and have it recognised as a controller?

Possibly more effort than it’s worth but would be interesting to see if anyone has any ideas.

  • niisyth@lemmy.ca
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    1 year ago

    The deck does have a vibration motor. Do you mean to rig up a more powerful one?

  • redsol2@lemmy.world
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    1 year ago

    For some reason this post reminds me of the good old N64 days where you had to load a vibration pak into the controller. Good time, good times.

  • peanuts4life@beehaw.org
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    1 year ago
    1. I’m in the work bathroom so I can’t check, but I think you can crank the haptic settings up on the deck, maybe that might help hold you over.

    2. it might actually be easier to replace the vibration motors in the deck with those for another controller. They could be a standard size, and other motors might fit. It all depends on how the motors are controlled electrically, and whether sufficient power could be sent to the new motors, and if so whether the electrical system can handle it.

    • CalcProgrammer1@lemmy.ml
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      1 year ago

      The Deck doesn’t use conventional motors for vibration like most controllers do, it uses a haptic feedback engine built into each touchpad that works more like a speaker than a traditional vibration motor (which is just a motor with a spinning weight attached). You can’t really interchange these.

  • Midnitte@kbin.social
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    1 year ago

    I always thought it would be a cool product idea to create a usb haptic feedback thing that attached to your desk, but no idea how you’d extract the vibration data unless you fake it based off of bass in the sound…

    You could always use an external controller with haptics?

    • Fidelity9373@artemis.camp
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      1 year ago

      If the game has native support for controllers, maybe the USB pack could act as a controller and you “mirror” the controller input between both the pack and the deck itself?

    • OmegaMouse@feddit.ukOP
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      1 year ago

      This may actually be the perfect solution! Internal vibration. Imagine playing Forza and feeling your insides jiggle as you accelerate through a corner. Possibly the closest thing to actually driving a car.

      • ExLisper@linux.community
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        1 year ago

        It sure sounds like a fun project to work on. If only I didn’t have so many things in backlog already.

  • Onurb@lemmy.world
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    1 year ago

    Theoretically of course :D The Software side shouldn’t be that hard either so if you get the motor somehow connected you could get fancy rumble instead of the haptic feedback which you can currently enable.

  • Corroded@leminal.space
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    1 year ago

    Most things are possible with enough effort but the question is if it would be worth it. You could potentially replace the weight the motor spins with one that’s heavier but then you risk burning out the motor and I’m not sure how easy it would be to replace. Adding an additional motor to the back could work. Maybe you could use an Adruino in combination with the Steam Deck’s USB C port?

    I imagine without a fair amount of effort though you’d lose any kind of feeling of 3D vibration. Depending on where it’s mounted as well you might see diminishing returns.

  • dan1101@lemm.ee
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    1 year ago

    Seems very doable, would just need a custom driver for the built-in controls that implements vibration.

    • OmegaMouse@feddit.ukOP
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      1 year ago

      How difficult would it be create a driver like that? Would someone with virtually no coding experience have any chance?

      • CalcProgrammer1@lemmy.ml
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        1 year ago

        The hardware can be as simple as a microcontroller with two motor drivers. The software would require some work though as you would have to somehow redirect the vibration commands from the game to go to your custom motor driver rather than the built-in controller (or split it to both). The other issue is providing power to your contraption.

        I tried adding RGB lights to my Deck and modded in a microcontroller board with some LED strips. I found an interface to send data from the Deck to my microcontroller to control the LEDs (using some I2C pins I found) but I ended up killing a chip on my Deck’s motherboard by pulling too much power from the 5V rail on the controller PCB. Motors also consume a lot of power so finding a safe power source for this mod would run into the same issue.

        If you do attempt such a mod, don’t try to draw power for the motors off of the integrated controller PCB. You run the risk of overloading the supply for it on the motherboard, and repairing that is messy.

        • OmegaMouse@feddit.ukOP
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          1 year ago

          Thanks for this info. I think a hardware mod and/or software coding for this would be beyond my understanding.

          Something externally plug and play would be amazing, but I doubt such a product exists.

          • CalcProgrammer1@lemmy.ml
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            1 year ago

            Making a rumble pack type accessory that clips on the back wouldn’t be too difficult from a hardware perspective, just a rumble motor and an Arduino with a type C connection would work fine, but the software involved to redirect just the rumble commands from the Deck controller to the rumble pack without also affecting the control input could be challenging. I’m not entirely familiar with how vibration is handled on Linux game controllers.

      • dan1101@lemm.ee
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        1 year ago

        As a programmer that has little to no idea how to program a driver, I think it’s basically zero chance. It would take a LOT of research and learning. Define the problem, choose an appropriate language, choose and install the programming tools, learn how to program a device driver, learn about controller hardware, learn about Linux, learn the programming language, learn about Steam Deck, write code and test probably hundreds or thousands of times. If I were to wildly speculate I’d say it would be several months starting with basically zero knowledge.

        • OmegaMouse@feddit.ukOP
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          1 year ago

          Ah, I would definitely struggle then! I guess my most realistic options would either be to take apart the Deck and replacing the existing motor with a stronger one, or hope that someone smarter than me has a similar idea and can code a driver

          • CalcProgrammer1@lemmy.ml
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            1 year ago

            The Deck vibration isn’t an ordinary motor like most console controllers use. It’s a haptic feedback engine built into the touchpads. Basically it’s kind of like a speaker - a coil (on the touchpad surface) placed over a fixed magnet. Instead of vibrating a cone like a speaker would to make sound, it vibrates the touchpad in a very precise way to mimic clicking and other haptic effects, but the downside is that it isn’t as strong as just putting a spinning weight on a motor and making it go, which is what most controllers do.