TakeTwo / Rockstar seems to outsource this work onto a 3rd party porting house which does the minimal effort to port the thing on time and on budget. Look at the debacle that was their GTA “definitive” edition which but was so buggy, broken and gimped that it was universally panned. I wonder if Grove Street Games will get the porting gig for RDR or if Rockstar will foist it out on someone else. And charging $50 for a port is taking the piss in any event. If it were a remake, or reimagining with a new engine then maybe, but just porting all the code and assets and tossing in a few extra textures? No way.
There are quality porting houses (e.g. Bluepoint), and really RDR is a game that should be given to someone who cares about the port and is given the time and money to make it work.
TakeTwo / Rockstar seems to outsource this work onto a 3rd party porting house which does the minimal effort to port the thing on time and on budget. Look at the debacle that was their GTA “definitive” edition which but was so buggy, broken and gimped that it was universally panned. I wonder if Grove Street Games will get the porting gig for RDR or if Rockstar will foist it out on someone else. And charging $50 for a port is taking the piss in any event. If it were a remake, or reimagining with a new engine then maybe, but just porting all the code and assets and tossing in a few extra textures? No way.
There are quality porting houses (e.g. Bluepoint), and really RDR is a game that should be given to someone who cares about the port and is given the time and money to make it work.
Double Eleven did the port for RDR, just FYI
I remember seeing Grove Street Games and was like, “That sounds like a shell company made by Rockstar to shift the blame”.