It causes a bunch of weird controller errors, such as when a controller disconnects (or if the deck goes to sleep), it can’t reconnect again.
Just let it use the default version (which I believe should be Proton Hotfix, or whatever Valve decides it should be since BG3 is an AAA headliner, they’ll want this to work)
How is the game on steamdeck otherwise? I’m debating if I should do what I never ever do and buy a game at full price…
All reports I’ve read say it works great on the steam deck. And if there’s one dev you should support by buying a game full price, it’s definitely a dev that doesn’t have shitty microtransactions
The game is fun, but I would definitely not say that it runs great. It’s runs at a bare minimum 30fps with low/medium settings and dips below 30. The FSR implementation is awful and basically unusable - it blurs your character beyond recognition. I have to use the Deck’s frame limiter and FSR to get it to run decently. The game is not well optimized.
But as I said, the game is cool. Worth a play if you like rpgs.
What settings are good for BG3? I just got it and am wondering how best to tweak it
That’s disappointing. Haven’t tested it on the deck yet as I’m waiting for new screen to arrive. It runs great on my moderate gaming PC with a 6600xt. Runs at 1080p ultra and hovers between 100 and 120fps. Usually closer to 120.
Moderate gaming PC? My PC can’t even hit a consistent 60FPS at the lowest settings! But all the upgrade parts seem expensive…
To be fair, it’s not the type of game that requires high framerates to play.
I mean, it’s not a visual novel. It has action, cutscenes. I’d say 30fps is bare minimum for me.
Yeah, I agree. I want this game to be a success because of that stance. Such a breath of fresh air.
I guess the question is…can my life support going on a Baldurs Gate 3 binge right now, lol. Because that’s 95% for sure what will happen if I load it up on the deck.
I’m playing it on Steam Deck right now and though I’m still only a few hours in, I’ve only had some very minor issues. The game plays fine!
Issue 1: The graphics settings don’t seem be persisted. I have to manually activate anti-aliasing every time, or deal with jaggies.
Issue 2: On Proton Experimental, my controller didn’t work at the start. I was able to fix it by launching the on-screen KB (Steam button+X), hitting “Enter”, and then switching back to controller mode. Sounds like it’s time to switch to Proton Hotfix.
Otherwise, it’s been great! I left the graphics settings (other than AA) at their defaults and I’ve seen no noticeable lag or stuttering during play.
I’ve been getting 25fps not having touched the settings. Anything I can do to improve that? I’m running SteamOS beta branch and have not adjusted the VRAM levels
I fiddled with it a fair bit, and ultimately decided to just stick with the “Medium” default. With that, it’s pretty stable, with a few dips, but given the turn-based combat etc, it doesn’t really bother me.
(But that said, I’m an old-school PC gamer. I played DooM on an 8 MHz 386 at sub-10 FPS. I had to “lead” my shots to play. So my personal standards for game performance may be a little low.)
That’s normal, I have been using fsr from steam deck’s menu and got it running at 30 fps for the most part, it can still go below 30 but it is very playable.
I found that turning off VSync and setting the FPS limit to 30, along with capping the Steam Deck frame rate at 30 from the UI, gives me good results. I also turned off FSR 1.0, turned on fidelityFX sharpening, and slid the slider all the way to the right. My settings are mostly on low, except for texture quality, which I set to medium.
My FPS isn’t always a steady 30, but the game stays very playable, even when it drops to the low 20s. I’m not super picky about performance.
I kinda struggle to get about an hour and a half of gameplay on a full charge (my battery health is at 97%).
I literally doubled my decks weight with a 15000Ma brick attached to the DeckMate system. Now I gotta be resing my arms on my knees or a pillow but I can chill for 4 or 5hrs in game. Also, I gotta be careful about covering the inlet in that position, or I’m playing a slideshow for 2min while the Deck cools.
It work well but i stopped because the UI is small.
I played the EA on steam deck, and it was awesome. However, i’m waiting for improvement on the UI side so i can fully enjoy the game.
As for mapping control, i use the DOS2 and i tweaked it to suit my taste.
Tangentially related: I’ve had this exact problem with quite a few games. Most recently, Subnautica: Below Zero. I often pause a game, go take care of a chore or something, then come back to having no controller input. Only recourse seems to be to exit the game and start it back up again. Using an 8bitdo Ultimate (non bluetooth) controller at the moment, Steam Deck connected to the official dock.
Anyone else have this issue? Any remedies you’re aware of?
Changing the controller order with the game running worked for me. It was setting the deck built-in controller as “player 1” by default.
Maybe try turning steam input on or off? That’s the first toggle I’d reach for with controller issues (like when Elden Ring came out).
I have this problem with Skyrim and Fallout 4 if I use an external controller (either USB or Bluetooth) when docked. If the controller gets disconnected or I touch any of the Deck’s own controls when playing, the game will just completely stop listening to the external controller and will only work if I use the Deck’s controls. Restarting the game does fix it but it’s pretty annoying, and eg. toggling steam input off and on doesn’t do anything and the controller order is correct.