• _core@sh.itjust.works
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    10 hours ago

    Ray tracing is cool but the screenshots in the video just destroy the atmosphere by making everything day bright.

    • MoonMelon@lemmy.ml
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      39 minutes ago

      Yeah it’s technically better (crisper, higher res, etc) but the visual language is totally different and IMO worse. That fire just doesn’t look as hot, for example.

      Lighting as an art form is highly coupled with the given tech. Something as small as just changing the shadow method can require artists relighting a whole game. My guess is they aren’t doing this or maybe are pushing the stark lighting the same way depth of field, colored lights, lens flares etc got juiced in previous generations.

      That’s always wrong. The tech should service the art, not the other way around.

  • grue@lemmy.world
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    11 hours ago

    So this might be a stupid question considering how tied to Nvidia it seems to be, but… will run on the new AMD 90-series cards that can actually do ray-tracing?

    • Trollception@sh.itjust.works
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      4 hours ago

      Sure it will. It will probably run like a 2080 TI or 3070 though. The ray tracing performance of AMD isn’t stellar. At least they got their shit together and got a AI rescaler that competes with DLSS.

      • grue@lemmy.world
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        9 hours ago

        So I’ve been reading up on it a little bit and it seems like raytracing is part of Vulkan and DirectX 12, so the APIs shouldn’t be proprietary the way CUDA and PhysX are…right?

        • kayzeekayzee@lemmy.blahaj.zone
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          6 hours ago

          In theory, yea it should. But this is developed by Nvidia with their own graphics cards in mind. If this is similar to Portal RTX, then RDNA3 cards will be able to run it, just with severly crippled performance.

          • Trollception@sh.itjust.works
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            3 hours ago

            Yea but isn’t AMDs ray tracing performance severely crippled in general? I thought if you want to use ray tracing your far better of buying from team green.

          • grue@lemmy.world
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            4 hours ago

            I was under the impression that RDNA3 was still pretty bad at raytracing in general. What I’m really wondering though, having just bought a 9070 XT, is what about RDNA4?

            • BeardedGingerWonder@feddit.uk
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              3 hours ago

              Out of curiosity, what are you upgrading from? I’ve a 3070 and I’m wondering if now’s the time to jump back to team red.

              • grue@lemmy.world
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                31 minutes ago

                A Vega 56. If you think your 3070 might be obsolete we have vastly different perspectives, LOL!

  • AMillionMonkeys@lemmy.world
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    10 hours ago

    So who’s actually developing it? If it was Valve they would have said…
    I already own HL2, but presumably I would have to buy this anew.

    • Murvel@lemm.ee
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      10 hours ago

      It’s a community project with support from Valve and Nvidia

  • hisao@ani.social
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    12 hours ago

    This looks great, I wonder if it’s possible for all this DLSS and similar tech to get rid of severe input lag. No matter how good it looks, I wouldn’t play a shooter with input lag.

    • Trollception@sh.itjust.works
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      3 hours ago

      There shouldn’t be any additional input lag. DLSS and frame gen have some but to most people it’s not noticeable since it’s like 10ms.

    • kayzeekayzee@lemmy.blahaj.zone
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      11 hours ago

      Well as long as you don’t turn on frame gen, the input lag shouldn’t be much higher than normal. There’s also NVidia reflex, which can shave a few milliseconds off input lag