Load order
Unofficial Skyrim Special edition patch.esp
Racecompatibility.esm
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
VampireLordsCanFly.esp
YiffyAgeConsolidated.esp
Scion.esp
Book Covers Skyrim.esp
volkihar_castle_improve.esp
SeranaDialogAddon.esp
SkyFurry.esp
MFF_Core.esp
FeedTheBeast.esp
Ruby Red Vampire Eyes - Beast Race Support.esp
SkyFurry USSEP Patch.esp
VampireLordCanTalk.esp
Weightless_OV_MERGED_BCS.esp
Castel Volkahard exterior overhaul.esp
VolkiharSmelter.esp
HearthFireBuildingForCheatsSE.esp
RaceCompatibilityUSKPOverride.esp
RaceMenu.esp
RaceMenuPlugin.esp
SOSRacemenu.esp
Supermoon.esp
ORI - HarkonSword.esp
KnightoMolagBalV2_Lagrie.esp
Lords of Coldharbour.esp
Horses for Followers.esp
DudestialMultiMarriages.esp
Volkihar Knight.esp
XPMSE.esp
VampireLordSerana.esp
Meem0OutfitNPCs.esp
MLQ_ForswornSkinchangers.esp
Predator Vision.esp
Precision.esp
marrymeserana.esp
SkyFurry_FlowingFur.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
ThatsaBurden.esp
SF_Digiboots.esp
FNIS.esp
FurryHDTLoinclothSE.esp
ValeUndiesrSE_HDT.esp
FurDistributor.esp
SkyFurry_AFP_Tails.esp
SkyFurry_SharpClaws.esp
Fluffworks.esp
MCMHelper.esp
ValhallaCombat.esp
Alternate Start - Live Another Life.esp
SF_Live_Another_Life_Patch.esp
Modern Brawl Bug Fix.esp
SacroSanct - Vampires of Skyrim.esp
SacroSanct - Stronger Vampire Lord.esp
Update: I don’t know how, but I fixed the issue
That’s a lot of furry mods, even draugrs and random skeletons are changed.
even draugrs and random skeletons are changed.
I know, that’s the point
I know, that’s the point
Yeah, I dunno about that. Aren’t those fodder enemies?)
Make sure you have sseedit and open up your entire active plugins modlists with it, find seranas id code and search for it in sseedit to highlight it. It will then show records in red on the right side which is a conflict with another plugin whether that plugin is vanilla or modded. It will also show which plugin is overwriting another. The plugin on the right most side of the right panel overwrites anything left of it that’s in red.
But on the other hand, this way serana doesn’t need her hoodie to avoid most of the harmful sunlight to her skin sooo
find seranas id code
Are you talking about her ref id or her base id?
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How do I resolve conflicts with another plugin once I find them?
For mods affecting npc appearance it would be easier to move another mod that affects serana into a higher load priority because it’s likely the appearance mod is overwriting both in the plugins section and in the mod folders section of the textures and meshes due to headmesh generation and ect. So if you have mod 1 and mod 2 loaded in mod organizer 2 for example, and mod 2 makes serana furry and mod 1 is normal looking serana you want mod 1 to be below mod 2 in mod organizer 2 on both the left and right panel so that mod 1 has priority overwriting both.
Alternatively you can delete the serana npc section of mod 2 in sseedit and then delete the associated serana meshes and textures in the mod folders which will have the last few digits of seranas id as the file names.
If you use vortex I have no idea how to use it because I haven’t used it before and if you use Nexus mod manager, switch over to mod organizer 2.
mod 2 makes serana furry
I’m using a mod that makes EVERYONE a furry
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create a custom .esp plugin through sseedit and place all the personalized patches there. SSEEdit should have the option to create an empty plugin, I believe.
I don’t know how to do that
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I have basically zero understanding of code and I’m afraid that if I follow your advice I will do more harm than good
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You can use MO2 and create a separate profile to avoid messing with your main Skyrim playthrough.
Can I do something similar in Vortex?