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I’m super keen to try this. Can anyone chime in on mesh optimisation (etc) though? I have very little knowledge on modelling/texturing/UV mapping/etc, but I do know that a shitty mesh just means someone is going to have to model it again by hand.
It’s pretty common to remake meshes anyway. Artists will sculpt high poly meshes and retopology them into usable game models.
That’s pretty cool. Stability has been keeping busy!
How this compare to tripo and all the other text to 3D models?
This is awesome. I can’t wait to try this out.
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