Well what else are they going to do, cause the Osborne effect on purpose while they’re still trying to move units?
Nevermind a new version. I’m still waiting for them to add some libraries by default so we can access the debian wifi hotspot feature.
I’ve been wanting the steam deck to support built-in ad-hoc LANs since it was announced. some folks brighter than me got it working by installing two or three libraries (via pacman). It mostly works, but since it changes the base libraries, it gets erased every time you do a system update. The solution would be to just have those installed on SteamOS by default. Even just that would provide the steam deck community a new tool for messing with.
Eh I wouldn’t be surprised if there was still a sub version incoming which indeed is similar in speed but slightly upgraded as they bring it into the new markets (like minor design tweaks and new screen similar to how the switch did with the oled).
Then follow up with a new version in late 2025 in time for Christmas.
As if we needed an even MORE poweful device in the next 10 years.
The Steam Deck is perfect, let it be until it cannot run the latest Windows version.
Windows?
There are plenty of games the Steam Deck currently struggles with. A more powerful version would absolutely be welcome.
" I’m broke so WE don’t need another one " 🤡
This is the best summary I could come up with:
Now, Valve’s Pierre-Loup Griffais tells The Verge and CNBC that it could be late 2025 or beyond before it raises that bar — because it wants to see a leap in performance without a significant hit to battery life.
Griffais credits “a targeted optimization effort in the Mesa radv Vulkan driver by our graphics driver team” to support unusual features like ExecuteIndirect, explaining that Valve learned how to optimize a similar GPU-driven rendering pipeline when it added support for Halo Infinite.)
All that said, Valve might totally still have a Steam Deck refresh in the works that doesn’t change the performance floor.
Screen and battery are the top pain points both Griffais and fellow designer Lawrence Yang want to address in a Steam Deck sequel, too, they told me in late 2022.
Or perhaps it just waits, and Valve’s mystery Galileo / Sephiroth turns out to be the long-awaited SteamVR standalone headset.
There’s also a theory that maybe Galileo is a Steam living room PC that can beam graphics to a headset, but Griffais threw some cold water on that idea last week.
The original article contains 501 words, the summary contains 183 words. Saved 63%. I’m a bot and I’m open source!
It would be nice if they would update it with a decent 1440p screen. Of course it doesn’t have enough power to play most games in 1440p, but it could use FSR to upscale from 720p.
There is no real benefit to a high res screen in something that small. That just burns battery and performance.
As seen on smartphones.